﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

///<summary>
///
///</summary>
public class GameEvents 
{
    //Loading启动
    public const string LOADING_START = "LOADING_START";
    //intro完成即将跳转
    public const string INTRO_END = "INTRO_END";
    //Loading界面结束
    public const string LOADING_END = "LOADING_END";
    //转Game界面
    public const string START_GAME = "START_GAME";
    //启动Start界面注册Command
    public const string START_COMMAND = "START_COMMAND";
    //启动Game界面注册Command
    public const string GAME_AWAKE_COMMAND = "GAME_COMMAND";
    //游戏失败
    public const string GAME_OVER = "GAME_OVER";
    //加分
    public const string ADD = "ADD";
    //触发敌人胜利
    public const string TRIGGER_ENEMY_WIN = "TRIGGER_ENEMY_WIN";
    //设置面板出现
    public const string SET_PANEL = "SET_PANEL";
    //返回Start界面
    public const string RETURN_START = "RETURN_START";
    //游戏重新开始
    public const string REST_GAME = "REST_GAME";
    //取消暂停继续游戏
    public const string CONTINUE_GAME = "CONTINUE_GAME";
    //启动Shop界面
    public const string SHOP_COMMAND = "SHOP_COMMAND";
    //启动End界面
    public const string END_COMMAND = "END_COMMAND";
    //当前怪兽身上没有气球发出自己的位置
    public const string SEND_ENEMY_POS = "SEND_ENEMY_POS";
    //加钱
    public const string ADD_MONEY = "ADD_MONEY";



    //Shop界面返回End界面
    public const string RETURN_END = "RETURN_END";

	//道具
	//减速
	public const string RETARDER = "RETARDER";
	//加速
	public const string SPEED_UP = "SPEED_UP";
	//清除全屏
	public const string LIGHTNING = "LIGHTNING";
	//清除离地面最近的一个
	public const string CLEAR_ONE = "CLEAR_ONE";
	//清除所有怪中的随机一种汽泡
	public const string CLEAR_RANDOM_BALLOON = "CLEAR_RANDOM_BALLOON";
 }
